Enrico Gullotti
Objective
Keep on learning and be proud of myself
Work Experience
Now 2010 - present Codemasters Software Co. Ltd, Southam, Warwickshire, United Kingdom
Experienced Technical Artist, Racing Team

Jan 2008 - Nov 2010 Freelancing work as modeler of industrial design prototypes for esthetic and functional quality evaluation

Jan 2004 - Jan 2008

MR&D Institute s.r.l., Gallarate, Varese, Italy
Industrial and lighting designer, custom devices optics specialist

Full responsibility of the entire lighting design process for special products. Requirements analysis, feasibility studies and research of appropriate light sources. Virtual prototyping of complete optic models -lamps, reflectors and refractors- for light tracing simulation and definition of the photometric web. Management and control of product prototypes manufacturing and lighting performance measurement using a mirror goniophotometer
Games Published

May 24th, 2011 DiRT 3
Self Employment
Jan 2010 - present IC.Shape 3.0 development
New set of surface modelling instruments based on well established features of previous releases with major enhancements. The plugin is written in C++ making use of the 3ds Max SDK, matching the speed of native instruments.

Dec 2009 IC.Shape 2.0 release
The renewed instrument set meets the public and becomes an essential tool for modellers, as mentioned in well-known tutorials and computer graphic forums.

Jun 2008 - Dec 2009 IC.Shape 2.0 development
Complete rewrite of the surface modelling instrument set, featuring brand new tools to speed up the creative process. The scripts are coded in MaxScript making use of advanced techniques and out-of-the-box thinking.

May 2008 IllusionCatalyst 1.1 release
First major update and improvement of the acclaimed instrument set. It gains a spot on the official Autodesk Area website.

Apr 2008

IllusionCatalyst 1.0 release
The instrument set reaches the top row at CGTalk forum and surpass 2000 downloads after the first couple of hours, 6000 after first week.

Jan 2008 - Apr 2008 IllusionCatalyst 1.0 development
First development stage of a new set of instruments for Autodesk 3ds Max, focused on surface modeling, facial animation and keyframing. The scripts are coded in MaxScript.
Education
Sep 1998 - Dec 2003


Politecnico di Milano, Milan, Italy
Academic degree cum laude in Industrial Design with major in Lighting Design

Thesis: "Reflector design for lighting devices"
Analysis of the geometric and photometric relations between light sources and reflectors

Sep 1992 - Jul 1997

Liceo Scientifico Piero Bottoni, Milan, Italy
Scientific high school degree
Software Knowledge
Computer Graphics
Industrial and Lighting Design
Multimedia, Web and Publishing
Programming Languages
I'm willing to learn any kind of software and programming language needed to get the job done.
Areas of Interest
Subjects I would like to get better at:
Subjects I would like to delve into but haven't got the occasion yet:
About Me
I discovered 3D Studio 3.0 for MS-DOS when I was fourteen, finding it more entertaining than any computer game. I can't call it computer graphic, anyway it got and never left me. I was - and still am - fascinated by the unlimited possibilities to create what existed only in my mind, sharing the attribute to be real and unreal at the same time. During the study years this passion has grown into a loyal friend, but after the graduation in industrial design I went back on it taking a job where it was considered nothing more than a mere decoration. This profession has been wearing me out for four years, until I decided to leave it behind and make a fresh start together with my forsaken friend. Everything I've done so far is born by faith and hope. The way is long and sometimes seems too steep, but we're only given one chance, can't waste it doing something meaningless because is easier. Self fulfillment is invaluable.