IllusionCatalyst

IllusionCatalyst is a free instrument set designed to improve artistic expression and increase productivity in Autodesk 3ds Max. It consists of three independent scripts for specific tasks of the production pipeline.
IC.Shape Organic and hard surfaces polygonal modeling. Draw and erase mesh edges like on paper, deform and relax the surface like shaping clay by hands. Smart instruments perform complex tasks in a single action.
IC.Face Facial rigging and animation. Bring characters to life letting them express every emotion and mood with a full range of controllers. No more gummy faces allowed.
IC.Mime Keyframing and animation. Take a step and get the other one for free, control the flow of the action and each pose more easily. Forget about motion brakes.

Standalone development version of instruments included in IllusionCatalyst. A new idea goes through a refinement process by discussing its functionality with community artists, then it is integrated into the relative major script when is reasonably stable, bug free and mature.
IC.PolySplitRing Split edge rings with realtime preview.
IC.SizeInScreen Get and set a model screen appearance size in pixels.
IC.GeoEdgeLoop Refit closed edge chains to regular shaped polygons.
IC.FrameIt Help viewport navigation taking care of orientation and zoom factor according to geometry.
IC.ExtendSurface Extend an Editable Poly surface from its border with control of extension amount and slant.
MaxScript

Articles about MaxScript practical programming and production ready code snippets.
MaxScript Hungarian Notation
Practical Space Mapping for Interaction
Edit Poly Modifier Undocumented Methods
Geometrical Calculations Functions Library
Data Handling Structures
Tracker and Painter Structures
System Structures
Editable Poly data from underlying Mesh
Editable Poly Sub Objects Selection and Conversion
Get Editable Poly/Mesh Front Faces
Events Callback Detection
Pivot Tools Customization Macros
C++

Solutions to exercises of C++ Primer Fourth Edition, written by Stanley B. Lippman, Josée Lajoie, Barbara E. Moo, published by Addison-Wesley. Exercises have been compiled and tested in Microsoft Visual Studio. Please report any error or inaccuracy here, thanks.
1. Getting Started
2. Variables and Basic Types
3. Library Types
4. Arrays and Pointers
5. Expressions
6. Statements
7. Functions
8. The IO Library
9. Sequential Containers
10. Associative Containers
11. Generic Algorithms
12. Classes
13. Copy Control
14. Overloaded Operations and Conversions
15. Object-Oriented Programming
HLSL

Real time shader experiments for 3ds Max
Toon Shader — 0.1