FPS Sniper Rifle  —  Polycount Game Art Workshop #4  —  January 2010  —  currently in progress

  • Subject: FPS Sniper Weapon
  • Model: Accuracy International Arctic Warfare Super Magnum sniper rifle
  • Objectives: High Poly + Low Poly + UV Unwrap + Normals Bake + Textures
  • Triangles Limit: Not defined yet
  • Textures Limit: Not defined yet
FPS Melee Weapon  —  Polycount Game Art Workshop #3  —  August 2009

  • Subject: FPS Melee Weapon
  • Model: A makeshift melee weapon of choice
  • Objectives: High Poly + Low Poly + UV Unwrap + Normals Bake + Textures
  • Triangles Limit: 3000 triangles
  • Textures Limit: 1024x1024 pixels
EOTech Holographic Site  —  Polycount Game Art Workshop #1  —  June 2009

  • Subject: High poly modeling
  • Model: EOTech Holographic Site 553
  • Objectives: High Poly
Smith & Wesson 360  —  May 2009

  • Subject: High poly modeling
  • Model: Smith & Wesson 360 AirLite .357 Magnum
  • Objectives: High Poly
Anatomy Studies  —  June 2008

  • Subject: Anatomy studies
  • Models: Generic male and female bodies
  • Objectives: Human body reproduction
Androarachnid Creature  —  January 2008

  • Subject: Character for animated sequence
  • Model: Androarachnid fantasy creature
  • Objectives: High Poly + Custom Rigging + Skinning
Walk Cycle Tests  —  August 2007

  • Subject: Biped creature walk cycle tests
  • Model: Subject inspired by the character "Ciceto" by Daniel Martinez Lara
  • Objectives: Custom Rigging + Skinning + Animation
Dragon Creature  —  June 2007

  • Subject: Character for animated sequence
  • Model: Dragon fantasy creature
  • Objectives: High Poly + Custom Rigging + Skinning