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FPS Sniper Rifle — Polycount Game Art Workshop #4 — January 2010
— currently in progress
Subject:
FPS Sniper Weapon
Model:
Accuracy International Arctic Warfare Super Magnum sniper rifle
Objectives:
High Poly + Low Poly + UV Unwrap + Normals Bake + Textures
Triangles Limit:
Not defined yet
Textures Limit:
Not defined yet
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FPS Melee Weapon — Polycount Game Art Workshop #3 — August 2009
Subject:
FPS Melee Weapon
Model:
A makeshift melee weapon of choice
Objectives:
High Poly + Low Poly + UV Unwrap + Normals Bake + Textures
Triangles Limit:
3000 triangles
Textures Limit:
1024x1024 pixels
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EOTech Holographic Site
— Polycount Game Art Workshop #1 — June 2009
Subject:
High poly modeling
Model:
EOTech Holographic Site 553
Objectives:
High Poly
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Smith & Wesson 360 — May 2009
Subject:
High poly modeling
Model:
Smith & Wesson 360 AirLite .357 Magnum
Objectives:
High Poly
Anatomy Studies — June 2008
Subject:
Anatomy studies
Models:
Generic male and female bodies
Objectives:
Human body reproduction
Androarachnid Creature — January 2008
Subject:
Character for animated sequence
Model:
Androarachnid fantasy creature
Objectives:
High Poly + Custom Rigging + Skinning
Walk Cycle Tests — August 2007
Subject:
Biped creature walk cycle tests
Model:
Subject inspired by the character "Ciceto" by Daniel Martinez Lara
Objectives:
Custom Rigging + Skinning + Animation
Dragon Creature — June 2007
Subject:
Character for animated sequence
Model:
Dragon fantasy creature
Objectives:
High Poly + Custom Rigging + Skinning